release!
yeah so this is a very unrealistic version of Russian roulette and has been polished for like a thousand times.
how to create one (a simple one, not like my one):
step 1: create 2 variables named "Bullet Position" and "Chamber #"
(chamber position indicates what chamber the gun is about to fire, and bullet position is what chamber the bullet is in)
create 2 sprites, one for you and one for the bot
put this in backdrop sprite:
when green flag clicked
set [chamber #] to (pick random (1) to (6))
set [bullet position] to (pick random (1) to (6))
step 2: create an alternating turn system
create a var (variable) named "turns" (bruh)
then set it to 1 or 2 from the start (1 means your turn, 2 means the bot's turn)
ok now just create a simple turn system because I am too lazy to write and because I'm an idiot
...
step 3: actually designing the bong
just insert this script into somewhere in your gun sprite:
if <(bullet position) = (chamber #)> then
if <(turn) = (1) then
<insert player bong code here>
else
<insert bot bong code here>
else
<insert empty revolver code here>
change [turn] by [1]
if <(turn) > [2]> then
set [turn] to [1]
basically the general idea is that and you can expand and do whatever you want just don't let scratch bong you
Files
Scratch Russian Roulette 2.0
Contains violence. Do not play if you are under 13.
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